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Here three tabs give access to media required by different parts of a disc project. The mouse pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption. To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is active are retained between accesses. When you select a location in the Navigator, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser.
In the Main Library, shown here, the Navigator occupies the lefthand pane of the workspace. The Group By menu The header line of the All media branch offers a small dropdown menu of options to control how the groupings within each subsection of the branch are created. When you group by folder the default , the folder structure corresponds to actual directories on Chapter 2: The Library 17 Page 30 your hard drive, flash drive, or other file-system device. Some standard folders are included by default; you can add others at will using the watchfolder system.
Grouping by folder is shown in the Main Library illustration above. When you use another grouping, by rating, by date or by file type, exactly the same asset files are listed within each subsection as with the by folder grouping. Grouping by rating, for example, divides each subsection into six virtual folders.
In the inset illustration above, the Photos subsection of the All Media branch is shown grouped by file type. The bottom-level folders in the Navigator are displayed in the Browser right. The add collection button The Collections branch does not exhibit a group by menu. Inside a Collection, any asset can rub shoulders with any other. One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added.
Immediately after importing, you can turn to this Collection and start working with the new material. Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartSlide or SmartMovie production. Chapter 2: The Library 19 Page 32 Collection operations To create a new Collection, click the icon in the header line of the Collections branch and enter a name in the provided text field.
Complete the process by pressing Enter. Drag and drop: Collections can be organized in the Navigator with the mouse.
A dragged Collection becomes a subcollection when dropped upon another. Displaying collected assets Clicking the name of a Collection causes it to be displayed in the Browser. There is one important difference between the Browser view of Collections and those of all other categories: the media assets in any subcollections are visually merged with those of the selected Collection, but not subgrouped.
Operations on collected assets These operations can be performed from the context menu of any Collection item. To act on a group of items, first select them with the mouse using Ctrl-click and Shift-click for multiple selections as needed or by dragging out a frame around the items.
Then rightclick within the selection to access the context menu. Alternatively, drag the selection onto the target Collection. Remove from Collection: The Remove command removes the item or items from the Collection.
As usual with the Library, the underlying media items involved are not affected, so removing a video or other item from a Collection in the Library does not delete it from other Library locations.
Managing Library assets Media and other assets find their way into the Library in several ways. For instance, the original contents of the Creative Elements branch of the Library are installed with Pinnacle Studio. The Library automatically discovers some assets on your system by regularly scanning Windows-standard media locations.
These are set up on Pinnacle Studio installation as watchfolders. Media files in these locations will automatically be brought into the Library. You can add your own watchfolders see below , and they will be automatically updated, too.
Watchfolders Watchfolders are directories on your computer that Pinnacle Studio monitors. If you add media files such as video clips to a watchfolder, or one of its subfolders, they automatically become part of the Library. Updating occurs each time the application is launched and while the application is running. Watchfolders are set up on the Watchfolders page of the Setup control panel. Please see Chapter Setup for more information. Chapter 2: The Library 21 Page 34 Importing If you need to import a large amount or variety of media, or to import from analog media such as VHS tape, click the Import button near the top of the application window to open the Importer.
See Chapter The Importer for full information. Quick import The Quick Import button at the top left of the Library opens a Windows file dialog for fast import of files from a hard drive or other local storage.
New folders in the corresponding media categories photos, video, audio and projects are created for the files specified. In addition, the imported items are included in the Last Import Collection. Collections were described earlier in this chapter, on page Direct import via drag and drop To select and import items in one step, use drag-and-drop from Windows Explorer or the desktop into the Browser. For other exporting options, use the Exporter instead, by selecting the asset and clicking the Export tab at the top of the window.
See Chapter The Exporter for full information. To store a Library asset on a disc, select Burn Disc on the context menu. You can burn just the file, or a disc image if you have made one. If you select multiple assets, and then select Burn Disc, all of the assets will appear on the Burn files to disc dialog. More assets can be added by clicking the File icon and browsing.
You can also delete files from the list before burning. A dialog window will open for creating an account or logging in. The upload operation does not modify your files, but simply copies them to Box — that is, to your personal storage area on Box. Removing items from the Library To remove an item from the Library, or a selection containing multiple items, choose Delete selected from the context menu or press the Delete key. A confirmation dialog lets you approve the list of media files to be removed from the Library database.
By default, the files themselves will not be affected, but the Remove from library and delete option lets you delete the files too, if desired. Be careful, as this command works on all kinds of Library assets, including your Pinnacle Studio projects if any of those are selected.
When all the files in a folder are removed, the Library hides the folder as well. Chapter 2: The Library 23 Page 36 You may also remove a folder and all the assets it contains from the Library when removing the folder from the watchfolders list. However, this is not automatic and you will be asked if you want to keep your current assets listed in the Library, but still stop monitoring the location.
The items are displayed either as a list of text records or as a grid of icons. Visual asset types use thumbnail images for their icons; other types use graphic symbols. The Library would not be much help if the Browser displayed all its assets at once. The info button, available in the main Library only, toggles the display of a panel across the bottom of the Browser pane where details about the current asset are displayed, such as its caption, file name, rating, and any tags or comments associated with it.
The information may be edited, and for some assets, you can also open the corrections tools by clicking the gear icon on the top left corner of the pane. The scenes view button applies to video assets only. While this button is active, items in the Browser represent the individual scenes in a particular video, not the entire asset as usual.
In the compact Library, the three buttons are placed at left. The thumbnails view button switches to viewing assets as thumbnails rather than as text lines.
A pop-up checklist associated with the button lets you select the readouts and controls that will appear beside thumbnails in the Browser. The details view button switches to the alternative viewing mode, in which each asset appears as a text listing. The pop-up checklist with this button selects the text fields to be displayed. The zoom slider lets you magnify the thumbnails to get a closer look, or pull back for a wider view.
This slider is always found at the right-hand end of the footer bar. Thumbnails and details Each asset is displayed in the Library Browser in one of two formats, depending on the view selected. Because the icons of thumbnails view and the text records of details view represent the same assets, they have certain features in common. For instance, the context menu for assets is the same regardless of which representation is used.
Similarly, standard media assets video, photo and audio , along with Sound effects in the Creative Elements branch, open an appropriate media editor for corrections when double-clicked in either view. The corrections tools are also available when a media editor is invoked from the timeline, but when applied to a Library asset the corrections are carried forward into any future project that includes it.
Chapter 2: The Library 25 Page 38 Details In details view, each asset is presented as one line in a list of text records. In thumbnails view, it appears as a thumbnail image for visual media types or graphic icon.
To switch the Browser to details view, click the icon on the details view button at the bottom of the Library. The arrow beside the button pops up a panel listing the optional columns available to be included in the text records one column, Caption, is always present.
In Details view, each asset is displayed as a one-line text record. A pop-up checklist beside the Details view button lets you select which columns to show. Thumbnails The button to the left of the details view button selects thumbnails view, in which assets are represented in the Browser by icons rather than text. The arrow alongside the button opens a pop-up checklist on which you can choose additional data to be shown with each icon.
In the compact version of the Library as seen in the project editors and some media editors , the preview is shown on the Source tab of the embedded Player. In the Main Library, the Player occupies a floating, resizable window. In either version of the Library, Alt-clicking the preview button will give you a mini-preview on the asset icon itself. With video and audio media, you can control the mini-preview manually by means of a scrubber that appears below the thumbnail whenever the mouse is over the icon.
If the asset is a photo, a pop-up preview button replaces the standard play symbol. Clicking it will display the photo in the pop-up Player. When the Browser is in thumbnails view, a slider is available to control the size of the icons.
You will find the slider in the bottom right corner of the Library. The icons can also be resized with the scroll wheel when Ctrl is pressed and the mouse pointer is positioned over the Browser pane. Locked content indicator: Some of the Disc Menus, Titles, Montages, and other creative elements in the Library are locked to indicate that you do not own a license to distribute them freely.
This status is indicated by the lock indicator. Even though locked, the content can still be handled as usual. You can edit it in the Library, and add it to a timeline. A project containing locked content can be saved, put on a disc and exported. See Settings panel on page Optional indicators and controls The optional indicators and buttons on an asset icon in the Library Browser let you access and in some cases modify information about the asset without having to burrow deeper.
Use the pop-up checklist 28 Pinnacle Studio Page 41 on the thumbnails view button to determine which indicators and buttons are displayed. Caption: The caption below the icon is the Library alias for the asset, which you can set with the Edit caption context menu command for any asset. It is not necessarily the name of the underlying asset file which is shown in the tooltip. Shortcut: The presence of this indicator in the extreme upper left of a thumbnail shows that the asset is a shortcut rather than an independent media file.
Shortcuts, which consist of a reference to an existing media item along with a package of Corrections settings, can be created from the File menu of the media editor for any Library asset. Thereafter, they behave like ordinary assets, and are available for use in your productions. Tag indicator: The bottommost of the three symbols at the right of the thumbnail is shown if the asset has any tags assigned to it.
Hover the mouse pointer over the indicator to bring up a menu on which the existing tags for the asset are shown. As you pass the pointer over a tag name on this menu, a remove button appears. Click it to unset the tag. Click remove all at the bottom of the menu to clear all tags from the asset. Collection indicator: Just above the tag indicator, the presence of this symbol indicates that you have included the asset in one or more Collections.
To see which ones, hover the mouse over the symbol. As with the tag indicator menu, a remove button is shown as you position the mouse on each Collection name; click it to remove the asset from the Collection.
The remove all command removes the asset from all Collections of which it is a member. The types of corrections that have been applied to an asset, and the parameters that were used to control them, are stored in the Library database. If corrections have been applied to an asset, the corrections indicator appears just above the collection indicator. Click the indicator to open the applicable media editor and update corrections settings. See page 41 for information about applying corrections to Library assets.
The Ratings control appears at the left above the asset thumbnail. At top right is the Info button. The Corrections indicator is also at upper right, just above the Collection indicator. Ratings: The row of stars above the top left of the icon lets you set the asset rating.
If no stars are lit, the asset is said to be unrated. To set the rating of one asset or a selection of assets, either click the corresponding star on the indicator click the first star twice to make the asset unrated again or choose the setting on the Apply rating context submenu. The indicator appears when video and photo assets are automatically detected as stereoscopic while importing them the Library, and when an asset has been manually set as stereoscopic in corrections.
Used media indicator: A checkmark is displayed to the right of the ratings indicator if the asset represented by the thumbnail is currently to be found in an open timeline within your project.
The checkmark is rendered in green if the asset is used in the currently visible project; otherwise it is gray. The used media indicator applies only to photo, video and audio assets, not to items like transitions and titles that come from the Creative Elements branch. Like most of the other indicators, the information indicator can be turned on and off using the thumbnails view pop-up.
The Library preview Most types of Library asset support previewing in the Browser. The capability is indicated by a preview button on the asset icon, and the presence of a Show preview command on its context menu. Remember too that most asset types can be previewed on the icon itself with an Alt-click on the play button. The Library Player Clicking the preview button in the center of the asset icon loads the item into the Library Player for viewing.
Previewing a video clip in the Library Player window. The transport controls are at the bottom, starting with a Loop button at the far left and a shuttle wheel. The third in the group of five arrow buttons starts playback. The two buttons on each side of it are for navigating from asset to asset in the Library folder.
Chapter 2: The Library 31 Page 44 Along the top of the Player, the current viewing position is displayed. At the bottom is a toolbar of transport controls and function buttons. Transport controls First among the transport controls is the loop button, which causes playback in a continuous loop from the start of the media. Next is a shuttle wheel with which you can sensitively control the speed of playback by dragging backwards and forwards on the control. The center play button in the cluster of five arrow controls begins preview of the video or audio asset.
The two buttons on either side of it are for navigating from the viewed asset to others in its folder. When previewing a photo the play button does not appear; only the navigation buttons remain. Click the mute button to the right of the transport controls to toggle the audio associated with the clip.
A volume slider appears next to the mute button when the mouse is over it. Function buttons Some buttons in the final group at the bottom of the Player appear only with particular asset types. A video file uses all four types, in the order shown and described here. Scenes view: This button activates a mode in which the Browser displays a separate icon or text record for each scene in the video file.
As explained under Video scene detection, a scene in the most general sense is just any portion of a video file. When Scenes view is active, the neighboring Open in corrections editor button is removed, and a Split scene button takes its place. This allows you to define your own scenes instead of, or as well as, relying on the automatic scene detection feature.
Full-screen: The preview is shown in a special full-screen window, with its own basic set of transport controls. To close the full-screen display, click the close button in the top right corner of the window, or press Esc.
The information view can be opened directly by clicking the info button on a media asset icon in the Browser. Audio assets have no separate playback view; instead, full scrubbing controls are shown in the information view. In the information view, the properties that can be edited are Rating, Title, Tags and Comment. Here, data regarding a Library asset, a video, is displayed in the Information view of the Player.
Click the highlighted Info button to return to the Playback view of the asset. Chapter 2: The Library 33 Page 46 3D viewing mode switcher When stereoscopic 3D content is being shown, the 3D viewing mode switcher will appear. On opening the Player, the default mode from the preview settings in the Control Panel is used for photos, videos, and projects.
The icon for the current mode is displayed beside a dropdown arrow used for switching modes. The available modes are: Left eye, Right eye: The preview for stereoscopic content can be set to show only its left or right eye view.
This helps keep things simple at times when a stereoscopic preview is unnecessary. Editing in these views is carried out as for a 2D movie. Side by side: This mode displays the frames for both eyes horizontally adjacent to each other, with the left eye on the left and the right eye on right. When editing, no stereoscopic equipment is needed. If 2D material is added to a stereoscopic 3D timeline in differential mode, since the same content is shown to both eyes, the image will be a uniform gray.
Checkerboard: Checkerboard mode breaks the image up into a 16 x 9 checkerboard pattern. Checkerboard mode provides a quick check on the ways the left and right frames differ across the whole image. This obviates the need for a special graphics card or additional hardware. Configure the second display to operate in its native resolution, and to extend your desktop, not just mirror it. Make sure the input format is sideby-side. Set up Studio with a 16×9 stereoscopic timeline.
Finally, on the Player, click the Full Screen button. Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support required. The type of 3D display offered depends on the hardware available. NOTE: If you are patching Release Date: May 26, Was this article helpful?
Tell us how we can improve it. Yes No. Thank you for your feedback. You see the names of the add-ons that are being installed. Add-ons installation is completed.
Pinnacle website access. Installation of Studio 17 and its Content Pack are finished. You must accept the terms of this license agreement before proceeding with the installation; By clicking on the “View” button, the license will be displayed in your default text editor, so you can save the document; Continue the installation by clicking the “Next” button;. Choosing the type of installation : Custom installation. Previous tutorials. Does scorefitter include any new music?
Compared to what comes with PS Great work on a fast turnaround Saby. What a team. Hello Graham, We will soon propose an article which summarize what is new and what is not. For Scorefitter, there is no new song.
DV FX. Thank you for the prompt reply and I will try to hold my horses until you are ready. Why did you install the content first? Hello Griffithb, It’s because this is the recommended way according to Pinnacle website explanation. Graham, After intensive test, there is nothing missing in S17 compared to S16 nothing really new neither, excepted minor correction.
On the page that appeared after my order completed, the files were listed in a different order. Mine was an upgrade download. The Bonus Content file was first, then the content file and after that the setup file. I ran the files in the more logical manner, as it would have from a disc Setup, Content, then Bonus Content.
The program appears to work fine. Thanks for the tip to let the program build the libraries first. I’m sure it saved a lot of time. Dear Griffithb, That’s correct, you are right regarding the order the file appear. But it’s not the order than Pinnacle propose to install it if you follow the recommendations they provide.
Glad it works well. Thanks, so what should I do? Buongiorno, nel momento in cui io vado ad installare il programma stesso, mi esce un messaggio DATABASE: “Impossibile caricare la tabella “LounchCondition” nella query SQL:Select “condition”, “description” from “lounchcondition” E questo anche dopo aver rimosso la prima installazione Premetto che sull’hd ho comunque installato il I have the same problem!
By fidan Saturday, November 30, PM. Top reviews from other countries. I have always had pinnacle studio. It is great for making videos and doing slide shows. The book is easier to use as a reference rather than trying to read online. Very comprehensive and well laid out, I would have preferred the illustrations to be in colour. Perhaps a good book to learn advanced tricks. The author uses a pleasant style and much detail has been put in.
I missed a general introduction to see the basics first, there went back first to the program Manual. But my training is still ongoing and a more balanced review may follow. This manual appeared to be just what I was looking for- and indeed it was! It is a masterpiece in my opinion. I doubt I could have coped with this highly complex programme without it. Furthermore it was enjoyable to boot- I cannot recommend it highly enough.
Good quality product. Such content will automatically be rendered in an appropriate format. Establishing tracks With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles. Any clip can be placed on any track. As your projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename them according to their function in the movie. Adding clips to the timeline Most types of Library asset can be brought onto the timeline as independent clips.
The types include video and audio clips, photos, graphics, ScoreFitter songs, Montage and titles. You can even add your other movie projects as container clips that work just like video clips in your project. Drag-and-drop Drag-and-drop is the commonest and usually the most convenient method of adding material to a project. When crossing into the timeline area during the drag and continuing to the target track, watch for the appearance of a vertical line under the mouse pointer.
The line indicates where the first frame of the clip would be inserted if dropped immediately. The line is drawn in green if the drop would be valid, and red if it would not be possible to insert a clip where indicated because the track is protected, for example. It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them to the timeline.
The sequence in which the clips appear on the track corresponds to their ordering in the Library not the order in which you selected them. Magnet mode: By default, magnet mode is switched on. This makes it easier to insert clips so that their edges meet exactly.
The new clip snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to the potential target. Not every movie starts with a hard cut to the first scene! Live editing preview In order to eliminate the confusion created by complex editing situations, Pinnacle Studio provides a full dynamic preview of the results of editing operations as you drag clips around on the timeline.
Take it slowly at first. Watch the changes on the timeline as you hover the dragged item over various possible landing places, and complete the drop when you see the result you want. Either of these abandons the drag-and-drop 72 Pinnacle Studio Page 85 operation.
The smart editing mode helps you achieve these goals with ease. Filling a gap Smart mode makes it simple to fill a particular timeline gap with new material, for example. Rather than having to painstakingly pretrim the new material to the space available, you simply drag items into the gap. Any clips that are not needed for filling the gap will be dropped, and the last clip used will automatically be trimmed to the appropriate length.
No clips already on the timeline are affected, so no synchronization problems can result. Inserting clips Suppose that your goal is to add new material to the timeline at a point where there is an existing clip. Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into a gap. The clip moves aside exactly as far as necessary.
Chapter 3: The Movie Editor 73 Page 86 Inserting with split If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split. The new material is inserted at the point you specified, and is followed immediately by the displaced portion of the original clip.
In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to the new clip. To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new material will cause it to overwrite a portion of the existing clip.
A third approach is to lock any track that should not be modified, although this will affect the synchronization of clips on locked tracks with those on unlocked tracks. Replacing a clip To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift.
The replacement clip will inherit any effects and transitions that were applied to the original clip. Corrections are not inherited, however, since they are usually meant to address the issues of a particular media item. In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced. In other modes a Library clip of insufficient length will be extended using over-trimming.
The direction and amount of the extension is based on your mouse position as you drag. For information on overtrimming, please see page If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced. The operation is equivalent to drag-and-drop, so smart mode is applied accordingly when deciding how other clips will be affected. If you click on a Library asset when working in the Movie Editor, the Player switches to Source mode for previewing.
For trimmable media video and audio , the Player also provides trim calipers for cutting out a starting or ending portion of the asset. After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player. As usual, the asset is added to the project on the default track and at the playhead. A useful variation is to click anywhere within the Player screen and drag the asset onto any desired timeline track.
The asset is added at the drop point rather than at the playhead. Instead, they are created from settings and other actions you take during editing. Once your editing is complete, both titles and ScoreFitter clips will be sent to the default track on the timeline using the Send to timeline function, while voice-over clips will go to the special voice-over Chapter 3: The Movie Editor 75 Page 88 track instead. Deleting clips To delete one or more clips, first select them, then press Delete.
In smart mode, if the deletion produces a gap that spans all tracks, it is closed by shifting material to the right of the gap leftwards. This lets you avoid accidentally creating empty sections in your movie, while still ensuring that synchronization between tracks is maintained.
If the Alt key is held down when deleting, any gaps produced will be left unclosed. In insert mode, gaps on the tracks from which clips are deleted will also be closed, but other tracks will be unaffected.
No effort is made to preserve synchronization to the right of the deletion. With regard to synchronization, the safest editing mode for deletion is overwrite, which will simply remove the clips and leave everything else unchanged. Clip operations The timeline of your project provides comprehensive support for selecting, adjusting, trimming, moving and copying clips.
Selecting Select clips in preparation for performing editing operations upon them. A selected clip receives an orange frame in the timeline and in the Storyboard, and is displayed as solid orange in the Navigator.
Any previous selections are removed. For a fast multiple selection, click in an open timeline area then drag out a selection frame that intersects the clips of interest. To clear a selection click into any gap area of the timeline. Multiple selection with keyboard and mouse To create more complex multiple selections, left-click while pressing Shift, Ctrl or both together. To select a series of clips: Click on the first and Shift-click on the last. The two clips together define a bounding rectangle, or selection frame, within which all clips are selected.
Toggle selection of one clip: Use Ctrl-click to reverse the selection state of a single clip without affecting any of the others. Adjusting As you move your mouse pointer slowly over the clips on your timeline, you will notice that it changes to an arrow symbol while crossing the sides of each clip, an indication that you can click and drag to adjust the clip boundary.
Adjusting changes the length of a single clip on the timeline in overwrite mode since insert mode would cause synchronization issues.
If you drag the start of a clip to the right, a gap will be opened on the left side. If there is a clip to the immediate left of the clip being adjusted, dragging to the left overwrites it. The adjustment pointer also appears when the mouse hovers at the ends of a gap — an empty space on a timeline track with at least one clip to its right. Chapter 3: The Movie Editor 77 Page 90 It turns out that adjusting gaps in overwrite mode, as we do for clips, is not especially helpful.
Adjusting gaps therefore occurs in insert mode. Even if no gap is available, incidentally, you can get the same result by holding Alt while adjusting the sides of a clip.
Over-trimming Over-trimming occurs when you try to extend the duration of a clip beyond the limits of its source material, a situation you typically want to avoid. Notice that if you have over-trimmed your clip the invalid parts are shown in pink.
Overtrimmed clip: The first and last frames will be frozen in the over-trimmed sections. Over-trimming is not a crisis situation. You do not need to take action immediately. Depending on the duration of the over-trim, and the context, this simple approach may be all you need.
A brief freeze-frame can even be visually effective in its own right. The freeze-frame method will probably not give satisfactory results if it happens during a sequence involving rapid motion, however. In such exacting cases you might consider supplementing or replacing the clip, or prolonging it with the Speed function. Multitrack trimming is a valuable editing skill. By trimming multiple tracks at once, you can assure that the clips coming later on the timeline maintain their relative synchronization.
Trimming clips without consideration for content later on the timeline can disrupt the synchronization of your project. Multiple track trimming A rule for staying in sync Pinnacle Studio has powerful trimming tools to allow you to perform multitrack trimming without risk. Fortunately, there is a simple rule for safeguarding synchronization even on a complex timeline: open exactly one trim point on every track. Whether the trim point is attached to a clip or a gap, and at which end, are up to you.
Opening trim points To open a trim point on the active timeline track, position the timeline scrubber near the cut you want to trim, then Chapter 3: The Movie Editor 79 Page 92 click the trim mode button on the timeline toolbar.
To open one trim point on each non-empty track simultaneously, Shift-click the trim mode button. Once in trim mode, you can open trim points with the mouse pointer at the beginning or end of a clip.
Notice that the trim pointer faces left at the start of the clip and right at the end. While the trim pointer is showing, click once at the point you want to trim. Then continue to open trim points on other tracks if required. You can open two trim points per track by holding down the Ctrl key to create the second point.
This feature is useful for the trim both, slip trim, and slide trim operations, all described below. The Trim Editor in dual mode. The yellow rectangle shows the currently selected trim point at the start of a clip; the left side shows the final frame of the outgoing clip. Trim points that are not currently selected are shown with an orange bar.
The currently selected trim point is always shown and has a yellow rectangle around it. If the trim point is at the beginning of the clip, the first frame of the clip is shown; at the end of the clip, the last frame. You can switch the selected trim point by clicking in the other preview window, or by pressing Tab. The Trim Editor in a slip trim operation. The left preview shows the currently selected trim point; the right preview shows the second trim point. Which frame is shown in the second preview window depends on which trim mode is being used.
In a slip or slide trim, the second Chapter 3: The Movie Editor 81 Page 94 trim point of the operation is displayed, surrounded by an orange rectangle. In other cases, the second preview window shows the frame on the other side of the cut at the selected trim point. Above each preview window, the number of frames that have been trimmed is displayed. If you think of the original cut point position as zero, the number indicates how many frames the new position of the cut point has moved. The Trim Editor is by default in solo mode.
The clip that has the trim point is shown without the tracks above it and without any transitions applied to it. This preview mode is most suitable for determining the exact frame to trim. The default display of adjacent frames are a complete composition of all the timeline tracks.
You can toggle the display behavior with the solo button in the lower right corner of the Trim Editor. When solo mode is deactivated, the preview shows trim points in their timeline context.
The Trim Editor in single preview mode. The Trim Editor opens in dual preview mode. To switch to single preview, click the preview mode button in the upper right corner of the preview area. Closing trim mode: Trim mode can be closed by clicking the trim mode button. Select the mode from the dropdown list at the far right of the timeline toolbar. Insert mode: Clips to the right of a trimmed clip and on the same track will shift left or right to accommodate the new length of the clip.
Synchronization with other tracks may be lost, but no clips are overwritten. Overwrite mode: Only the clips you are trimming, and any neighboring clips they happen to overwrite, are altered in this mode.
Synchronization across tracks is not affected. Smart mode: For trimming, smart mode is equivalent to insert mode. With a trim point thus established, you can add or remove frames from the beginning of the clip.
To trim on the clip, drag the trim point to the left or right. To trim on the Player, use the trim buttons to trim one or ten frames either forwards or backwards. Click the loop play button for a looping preview of the trim region. The position of the playhead relative to the trim point helps distinguish the in-point of a clip left from the out-point of the previous clip right. Now you can add or remove frames from the end of your clip. Once again you can trim directly on the clip by dragging the trim point, or on the Player while it remains in trim mode.
Trimming gaps might not sound terribly useful at first, but is in fact handy. For instance, the easiest way to insert or delete space on a single timeline track is to trim the righthand edge of a gap.
All clips to the right of the gap are shifted as a block when this is done. Also, when you need to open a trim point on each track in order to maintain synchronization while trimming, you may often choose to trim the duration of a gap rather than that of a clip. Remember the rule: one trim point on every track is required for keeping in sync. Trimming a gap, whether at the start or the end, is accomplished in exactly the same way described above for trimming a clip.
Two gaps and an audio out point have been selected for trimming. Because one trip point has been created on each track, the entire production stays in sync when trimmed. Any frames added to the left-hand item are taken away from the one on the right, and vice versa, as long as space and material are available. All you are moving is the cut-point where the items meet. One application for this technique is adjusting visual cuts to the beat of a music soundtrack.
To start, click at the end of the left-hand clip to open the first trim point, then Ctrl-click at the beginning of the right-hand clip to open the second.
When positioned over the adjacent trim points you just opened, the mouse pointer should be a horizontal two-headed arrow. Drag left or right to move the clip boundary, or use the Player in trim mode. Trim both: Adjacent out and in trim points have been selected. Dragging the trim points affects the timing of the hand-off from the outgoing clip to the incoming one, but does not disrupt the timeline.
Slip trim To change the starting frame of a clip within the source material, but leave its duration unchanged, open one trim point at the start of a clip, and another at the end of either the same clip or one later on its timeline track. Chapter 3: The Movie Editor 85 Page 98 Drag either trim point horizontally or use the Player trim controls to reposition the clip within its source. Slide trim A slide trim is an extended version of the trim both technique described above.
In this case you open trim-points at the end of one clip and the beginning of another later on the timeline. Instead of sliding a single clip boundary along the timeline, as in trim both, you are sliding two that move together. All clips between the two trim points are repositioned earlier or later on the timeline.
Slide trim: An out-point has been opened for trimming on the first clip, and an in-point on the third. Dragging either point moves the center clip — or multiple clips, if more are present — along the track while other clips remain stationary.
Monitoring trim points When you are trimming with multiple trim points, it is helpful to switch the preview from one trim location to another to make sure that each is properly set. Selecting a trim point for monitoring makes it the source for audio and video during preview.
Monitoring is enabled for a trim point when it is created. When multiple trim points are created in succession, you can fine tune each one as you go. To select an existing trim point for monitoring, Ctrlclick it. After using Ctrl-click to monitor a trim point, trimming can be controlled with the Left and Right arrow keys.
Trim one frame using the keys unshifted; add the Shift key to trim in frame steps. Moving and copying To move a selection of one or more clips, place the mouse pointer on any selected clip and watch for it to change to a hand symbol.
When it does, start dragging the clip to the desired position. Move can be thought of as a two-step process. First, the selection is deleted from the current timeline, according to the rules of the current edit mode. Second, the selection is moved to the desired end position, where it is inserted in a left-to-right fashion per track. The relative position of all selected clips on all tracks is retained.
Moving either single clips or a complete timeline cross-section is more straightforward and should be preferred when possible. Holding down the Alt key while moving clips allows you to toggle between insert and overwrite modes. Standard smart operation is the same as insert, since the most frequent use of horizontal moves is to reorder the playback sequence.
Chapter 3: The Movie Editor 87 Page Copying clips: Holding down the Ctrl key while moving a selection of clips will copy the clips instead of moving them. Using the Clipboard Although drag-and-drop operations provide somewhat greater power when dealing with clips, the timeline does support the standard Clipboard operations cut, copy and paste, with the usual shortcut keys. The Clipboard also provides the only method for moving and copying transitions and effects between clips.
Cut, the other usual command for adding to the Clipboard, is not available in the Library. On the timeline, position the playhead at the point where the paste operation should begin, and select the desired track by clicking in its header. You can repeat the paste operation with the same set of clips as often as desired.
Both commands add the clips to the Clipboard; Cut 88 Pinnacle Studio Page removes the original clips from the project, while Copy leaves them in place. Paste the Clipboard contents onto the timeline as described above. The clips paste onto the same tracks as they originally occupied; and with the same horizontal spacing.
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When positioned over the adjacent trim points you just opened, the mouse pointer should be a horizontal two-headed arrow. Notice that if you have over-trimmed your clip the invalid parts are shown in pink. No part of this manual may be copied or distributed, transmitted, transcribed, stored in a retrieval system, or translated into any human or computer language, in any form by any means, electronic, mechanical, magnetic, manual, or otherwise, without the express written permission of Corel Corporation. You can order the software on Pinnacle’s site. In either version of the Library, Alt-clicking the preview button will give you a mini-preview on the asset icon itself. When you select a location in the Navigator, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser. The clips paste onto the same tracks as they originally occupied; and with the same horizontal spacing.❿
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