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Star Trek Fleet Command for PC – Download
Star Trek titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that Activision’s latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it.
In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings, Elite Force can proudly glow in its white gown and shiny halo. In Elite Force , you play Alexander Munro or Alexandria assuming you take the optional female role — in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, “Alex”.
You begin as second in command of the newly formed “Hazard Team” on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a year journey back home. The idea behind the Hazard Team, invented by Voyager’s chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant.
While the team is mostly comprised of your typically inept Star Trek crewmember ie. Only to face a newly contrived challenge in next week’s episode, of course, but you have no control over that. The key part of Activision’s new first-person shooter, powered by the Quake 3 engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and Star Trek universe.
Elite Force has been designed in such a way that you’re never made to feel like you’re just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few ‘time skips’ from one level to another — usually, you’ll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.
It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb I unabashedly admit to noticing just how well Seven of Nine’s been reproduced in a 3D engine. There are also the endless tie-ins with different plotlines from Voyager and other Star Trek incarnations, including Species the Borg ass-kickers and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall.
If I’m not mistaken, you also meet the crew of the alternate ‘evil’ timeline from the Old Series episode, “Mirror Mirror” the one where Spock had a goatee — they’re wearing the same uniform, at least. The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you’ve met make small advancements throughout the game.
By the end, the different character’s personalities have become very familiar Back to the Future star, Tom ‘Biff’ Wilson, plays Biessman in a seeming reprisal of his “Maniac” role in the Wing Commander games , possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn. Another key factor to Elite Force’s success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level.
It’s too easy to ruin the surprises of the game, so I’ll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot.
Some levels require all out blasting, others Thief -style stealth and some are more puzzle oriented simplistic, though they are. There are also decisions you can make which don’t tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment.
For example, a Borg drone approaches at one point and a team member frantically cries, “do I shoot?! Elite Force also comes out on top when addressing the ever-important issue of AI. Raven could have dodged the hard task of creating “Away Team” missions with many team members by developing a storyline where you’re stranded alone for much of the game, but they instead confront the problem head-on. I can’t imagine the level of play-testing involved in getting this game bug-free, but it’s paid off.
You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn’t encounter one moment where NPCs became stuck or acted dumb; they didn’t fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that’s necessary to advance through the level eg. They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.
Enemy AI varies according to whom you’re up against, but it’s never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you.
Most of the challenge in battle situations arise from large volumes of enemies who tend to ‘beam’ into position surrounding you or your team — but only if it obeys the admittedly laughable laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.
Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn’t stop the creation of some fairly imaginative alternates to the Federation-standard Phasers with the infamous ‘stun’ and ‘kill’ settings and Concussion Rifles.
They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from Quake 2 , the electrical shock-generating Arc Welder copying Unreal Tournament’s Pulse Gun and one of my favorites, the Photon Burst your own personal Photon Torpedo Launcher most directly comparable to the Rocket Launcher from any number of previous FPS games.
And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue. My only criticisms of Elite Force come in the way of the game’s simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit.
The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like note, these aren’t omitted from the multiplayer games. This simplicity also makes the game rather easy by experienced player’s standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low.
Admittedly, I’ve yet to try the game on the most difficult setting. When you can tear yourself away from the compelling single-player element, there’s hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included “Holomatch” mode is basically Quake 3 with a large range of Star Trek skins, weapons, and maps.
In fact, if you’re currently debating the game’s value, the sole argument that Elite Force provides you with basically everything Quake 3 does, but includes an excellent single-player game on top should sell you, regardless. Holomatch modes are limited — but more than most games provide — including standard free-for-all deathmatch, team deathmatch and capture the flag.
Players can customize their own level parameters and bot skills or you can play in 12 of the preset ‘scenarios’ provided. And of course, as with any Quake 3 title, expect fan-made modules and expansions to release in time with extra modes and options.
Perhaps a Team Fortress version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented. Raven Software have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a Star Trek game a license that is usually a curse in the PC gaming industry that provides pure entertainment value for many types of gamers.
The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made Half-life so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the Quake 3 engine. But it’s the little things like Tuvok mentoring you in the holodeck-generated boot camp, the “transporter buffer” which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make Elite Force a dream for any Star Trek fan.
If you’ve ever wanted to really live a feature-length episode of Voyager ignore the snickering from your significant other — you know you have , nothing could be closer than playing this title.
It’s authentic enough that you’ll be wondering where the commercial breaks are after each cliffhanger. Game resources available on TrekCore. Screenshots from MobyGames. KrazyKain 1 point. I’m not sure what fixed it because I tried a few things.
I am running Windows 10 and followed the installation instructions. When I try to run the game it says it can’t find the default. Please help. MidKnight 1 point. Reverend Puffin 4 points. Managed to get the game to run in Windows 10 on an AMD system and solved the new game to main menu problem being found.
It turns out that the problem stems from using the NOCD exes as the game is picky about the exes it creates when installing if there is a mismatch between the created exes during the installation and the one used to boot the game, it will cause a string overflow. Use these methods to get the game to run on Win 1. Get the ISO file, right click it and mount it, it will create a virtual disk we can use.
Install the game normally and also run the 1. Once installed, find stvoy. Right Click Quake3. Go to the BaseEF Folder, find efconfig.
Set a custom resolution in the same efconfig. Run the Quake3. And that should be you! You will need to mount the ISO file to mimic a disk before playing and then eject once done. This is quite simple in Win10 simple right click option. This will allow you to bypass the NOCD exe issues. In the event you have more issues, here is some back up options: 9. Find version In the folder with the.
In the two folders, place the downloaded dll file from Mesa. Run the game and try to load a map or new game. Hope this helps and Live Long and Prosper!
Oracle VM VirtualBox 0 point. Just installed and run the patch, but it won’t let me start a new campaign. Every option just throws me back to the menu. It just isn’t working. John O’Neill 2 points. DL’d the game. My other computer automatically removed it. I do recommend an Admin taking a look at that file and comfirming if false positive. It does not seem needed for the game at all anyway so perhaps just remove it from the. C75 in “A TiZ Release. The game does not need that “A TiZ Release. So either myabandonware already removed it from the download or someone somehow snuck the.
Could be a false positive, but if your anti-virus picks it up you should be okay with quarentine and removing “A TiZ Release. I was unable to patch the game when saving in C: Program Files x86 as suggested.
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Star Trek – Download
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